http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
Dawn of worlds is generally a world simulation table top game. There are no winning or loosing conditions as it generally promotes imagination and construction of your own section of a world as a deity. Normally players of two or three can be beneficial, but more than such can play as well as joint orchistrate situations and events in the world.
Each round you roll 2d6 to have points to spend on said round. each round when you have less than 5 points to take to the next, you gain a +1. in 3 rounds of doing so in gainning a +3, you continue at +3 each round after while keeping a point margin lower than 5.
There are three ages you can go through also. The age of land, the age of races, and the age of relations.
One starts at the age of land to build such, with the option of using points to make races early but costly…but not that costly. To progress to the next age, it must be equally agreed to by the other players to do so. Otherwise, the real intent is actually simple fun and building of history within a world of your own.
So far, the first testing with the creator named ambiguous was with some elven races of nature and some sentient construct races of industrial being in harmony together to start. The world progression itself has not shown any furthering of changes in it yet.