Fey’ri have the following racial traits:
• +2 Dexterity, +2 Intelligence, +2 Charisma, –2 Constitution, -2 Wisdom.
Fey’ri are quick talkers and movers and smarter than is good for them, but their elven blood and demon blood makes them weak physicly and mentaly.
• Medium-size.
• Fey’ri land speed is 30 feet. When in their winged form, they may fly at a speed of 40 feet with a maneuverability rating of Poor.
• Darkvision up to 60 feet.
• Low-light vision: Fey’ri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under these conditions.
• Immunities: Fay'ri are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
• Elven Magic: Fay'ri like elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, fay'ri receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
• Alter self (Sp): Fey’ri can use alter self at will to assume any humanoid form, and can remain in that form indefinitely.
• +2 racial bonus on Bluff, Stealth, and Perception checks.
• Elven Blood: For all special abilities and effects, a fey’ri is considered an elf. Fey’ri, for example, can use or create elven
weapons and magic items with racially specific elven powers as if they were elves.
• Outsider: Fey’ri are native outsiders.
• Demonic Abilities: Every fey’ri has Three special abilities drawn from the following list, Every 5 levels they may choose another or add another use of one of there current abilitys,
only one of the abilitys with an * may be chosen:Fey’ri spell-like abilities use the fey’ri’s character level for their effect. The DC is Charisma based:
charm person (Sp) 1/day, clairaudience/clairvoyance (Sp) 1/day, damage reduction 10/Magic*, darkness (Sp) 1/day,
detect thoughts (Sp) 1/day, dimension door* (Sp)1/day, enervation* (Sp) 1/day, fire resistance 10, suggestion (Sp) 1/day,
+2 racial bonus on saves against electricity, or +2 racial bonus on saves against poison.
• HD1-5=Cr+1, HD6-10=CR+2, HD11+=CR+3
Fey’ri are the descendants of sun elves and demons (usually succubi in male or female form). Having bred with these demons
and among their own kind, fey’ri are a distinct race and share the same common fiendish traits. In general form they resemble sun
elves, although all have large batlike wings. They all have one or more unusual features reflecting their fiendish heritage, such as:
fiery red eyes, fine scales all over the skin, long pointed tails, batlike ears, deep red skin.
Fey’ri are obviously different from normal elves and would quickly be killed by most other elves if discovered. Luckily for
them, their demonic bloodline gives them several abilities, including the ability to change their shape. Thus they can pass
freely among other creatures without causing an alarm.
Fey’ri speak Common, Elven,and Abyssal. Individuals often learn Gnoll,Goblin, and Sylvan because of the creatures that did and still do live in the High Forest. Fey’ri spellcasters
usually learn Draconic to acquire magic from old sources.