Occult Slayer

Occult Slayer

Base Attack Bonus: +5

Skill: Spell Craft +3

Feat: Weapon focus with any Weapon, Mage Slayer

Class Information

Hit Die: d10

Class Skills: The Occult Slayer's class skills are Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (Arcana), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis).

Skill Points at Each Level: 6 + Int modifier.

Level BAB Fort Ref Will Special
1st +1 +0 +0 +1 Magical Defense +1, Weapon Bond
2nd +2 +1 +1 +1 Vicious Strike, Mind Over Magic
3rd +3 +1 +1 +2 Auravision, Magical Defense +2
4th +4 +1 +2 +2 Non-Detection Cloak, Magical Defense +3
5th +5 +2 +2 +3 Blank Thoughts, Greater Weapon Bond

Class Features

Magical Defense (Ex): An Occult Slayer's constant training in countering magic of all types manifests itself as a bonus on saving throws against all spells and spell like abilities. This bonus begins at first level as a +1 universal saving throw bonus to, and increases to +2 at second and +3 at third.

Weapon Bond (Ex): An Occult Slayer must choose a particular weapon of at least Master Work quality as the focus of her power. Upon making her selection, she immediately forms a bond with the chosen weapon that imbues her powerful force against magic. Thereafter, any successful attack she makes with that weapon against a creature with spell casting, spell like abilities, Psionics, super natural abilities, and otherwise anything considered magical; deals an extra 1d6 points of damage. If this particular weapon is lost or destroyed, the Occult Slayer loses the ability to deal the extra damage until she creates a new bond. The Occult Slayer must spend one day practicing with the replacement weapon to create the new bond. Should the old weapon be recovered they immediately regain their weapon bond feature.

Mind Over Magic (Su): Starting at Second level an Occult Slayer can cause a spell or spell-like ability (Including Psionics) targeted against her to be rebound onto the orginator as a Free Action. This ability otherwise functions as the spell "Spell Turning" (Caster level equal to the Occult Slayers level +5). This ability can be used at anytime. This requires no spell components.

Vicious Strike (Ex): At second level and higher an Occult Slayer who readies an attack action to disrupt a spell caster deals double damage if the attack hits.

Auravision (Su): At 3rd level, an Occult Slayer gains the ability to see Magical Auras at a range of up to 60ft. This ability otherwise functions as the spell "Detect Magic". It is a persistent effect and Auras cannot be seen if concealed, nor can they be seen through walls.

Nondetection Cloak (Su): Upon Reaching fourth level an Occult Slayer becomes impossible to detect through divination spells. This effect only effects the Occult Slayer and all of her possessions.

Blank Thoughts (Ex): At 5th level an Occult Slayer has created a powerful barrier in her mind granting her a mental state of absence. She becomes immune to all Mind-Affecting effects. Including Charms, Compulsions, Phantasms, Patterns, and Morale effects.

Greater Weapon Bond (Ex): At 5th level an Occult Slayer has created an even stronger bond with her weapon of choice. The weapon bounded gains a +1 to attack and 2d6 as opposed to just 1d6. This ability also allows an Occult Slayer to create multiple weapons to be bound. The Occult Slayer however must pick one weapon to be her favored bound. The favored bound receives the bonus from the Greater Weapon Bond. Other bonded Weapons function simply like Weapon Bond. This ability otherwise functions as Weapon Bond.

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